A Dragon's Story

Purchase Price: The minimum price for a play in the A Dragon’s Story game is $0.10, and the maximum play is $20.00. The entire play range is: $0.10, $0.50, $1.00, $2.00, $3.00, $5.00, $10.00 and $20.00.

Prizes/Chances of Winning: The prizes available to be won for this game and the chances of winning follow in the chart, below. The prize values shown below are based on a $1.00 play. The overall chances of winning in this game are 1 in 4.75.

Main Game Pay Table

PRIZE CONSOLIDATED CHANCES ARE 1 IN
$1.00 25.74
$2.00 20.59
$3.00 20.59
$4.00 51.47
$6.00 47.44
$7.00 51.47
$10.00 343.14
$14.00 294.14
$50.00 9,358
$64.00 2,941
$100.00 205,886
$150.00 102,943
$1,000.00 205,886
FREE GAMES 128.68

Free Games Pay Table

*The player is awarded five FREE GAMES. A player can win a prize in each of the five FREE GAMES. This chart represents the chances of winning a prize in any one of the FREE GAMES.
PRIZE CONSOLIDATED CHANCES ARE 1 IN
$2.00 173.92
$4.00 1,101
$6.00 1,321
$8.00 6,607
$12.00 11,012
$14.00 11,199
$20.00 220,242
$28.00 66,073
$100.00 264,291
$128.00 660,727
$200.00 6,607,268
$300.00 13,214,536
$2,000.00 13,214,536

Main Game Play Instructions:
A Dragon’s Story is a match 3-style game. A single 3 x 3 play grid appears on the main game screen. To win a prize, the player must reveal three matching symbols in the play grid. Players can win up to three times in the play grid.

To begin a game, the player must move the slider under the PLAY AMOUNT bar to choose the amount to play and select the play button. The player may either manually select a tile to reveal the symbol underneath, or select the star button to reveal all nine symbols at one time.

If the player reveals three matching symbols in the play grid, the player wins a prize. The prize amount is determined by multiplying the play amount for that game by the multiplier shown for that symbol in the multiplier key to the right of the play grid.

The total amount the player wins displays at the end of the game play sequence in the WIN box in the bottom left corner of the screen. The player receives credit for the amount won in the BALANCE at the bottom of the screen.

FREE GAMES Play Instructions:

The FREE GAMES activate when the player reveals three JEWEL symbols in the play grid during the main game play. The FREE GAMES feature a 3 x 3 play grid that appears on the game screen. To win a prize, the player must reveal three matching symbols in the play grid. Players can win up to three times in the play grid. All main game prizes are doubled during the FREE GAMES.

The start screen shows the player receiving five FREE GAMES and the multiplier options for those games. The player must select the play button to automatically play the five FREE GAMES and reveal all the symbols underneath each FREE GAME play grid.

If the player reveals three matching symbols in the play grid, the player wins a prize. The prize amount is determined by multiplying the play amount for that game by the multiplier shown for that symbol in the multiplier key to the right of the play grid.

The total amount the player wins displays at the end of play sequence in the WIN box in the bottom left corner of the screen. The player receives credit for the amount won in the BALANCE at the bottom of the screen.

Play Features:
A Dragon’s Story has an auto play feature. To use this feature, the player must select the gear button to access the game settings.

The player may select to play 5 auto plays for the game session by using the slider on the screen. To begin play, the player must return to the game screen by selecting the play button in the top right corner of the screen.

When the player returns to the game screen, the player must choose the amount to play under the PLAY AMOUNT bar. When the player selects the play button, the game will automatically play through the selected number of plays at the selected PLAY AMOUNT.

To stop the auto play feature, the player must select the stop button. The player may stop the auto play feature at any time during the game play sequence. The auto play sequence automatically stops when a player wins a prize that is subject to tax withholding.

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